pam sentinel paladin build

Then turn by turn damage. An open hand monk would have 2 attacks of flurry blow to do this, and can stun the targets. Lastly, it also lets you spend your reaction to defend an ally by attacking one of their attackers (within reach). /TheEnd. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Finally the final consideration is can your character actually survive fighting a pit fiend alone. Ever wanted to take full advantage of your reaction actions in combat at reach? Alternatively you can take the Great Weapon Master feat. I agree it's not ideal for anyone with access to Heavy polearms. For the most part minimum damage doesnt change until you factor in abilities. If you can't handle high stat, high magic PCs then you are lacking in very basic creativity and talent. Combined with Sacred Weapon gave me a +8 to hit. And where did I suggest doing damage in single turn vs. over period of time? if that's what you think feels right, go for it. Fighter 1 - You get plenty of HP, as well as a fighting style and second wind. If they get into 5ft range somehow, then can you attack with Quarterstaff and get the bonus action 1d4 attack too? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 2021 North Perth House, photographer Rob Frith. We have updated our privacy policy. Monstrous Compendium Vol 3: Minecraft Creatures. Like what other races have synergy for that exact type of build, along with the Dueling fighting style using a Spear (Spear if want shield or just go Glaive)? So PAM gives us with level 5 = 3 attacks + opportunity attacks each time enemy comes to our range (which is 10 feet with polearm). meh. Making a PAM/Sentinel Vengeance Paladin work (no VHuman)? Now I'm a Paladin main so I'm a poor example of this but it is exactly what Talisan Jaffey did when they started their campaign before he made Percy. The Paladin guide's polearm build has Str/Cha of 16 until level 12, so given how feat-heavy the polearm build is you might be better to just stick with a GWM build and sneak in a +2 Str at level 8. Did I ever say average numbers didnt matter? Nope, not necessarily. Get Great Weapon Master for the -5/+10 to increase dps. And you absolutely need that spell because it's mitigating the fact that a PAM Paladin can smite 3x vs. S&B 2x. Yes I burnt all my spells. At lvl 20 this is an additional 30 points of damage a turn. It takes advantage of font of magic's slot redistribution to allow efficient slot use for smiting. No I said average damage doesnt properly reflect the damage Paladins can deal. This mitigates the need for PAM or sentinel for this type of reaction outlet. I'd actually shoot for Lv. When you say that avg. No such thing as too much D&D :). *One important detail is that the DM will ignore Sage Advice, he will only use the basic books like PHB. I like the idea of going straight battle master fighter and using maneuvers and positioning to intelligently strike enemies and having a longer reach to keep them at bay. I am currently 7th level and have been "collecting" my 20 time of NOT taking OPP attacks during 6th level and now 7th. I'm not arguing that by any means. Theorycrafting will tell you that you should grab PAM first, as that will increase DPR more than anything else, and that you should grab STR or GWM second. Smites negate the need to have extra damage. polearm vs great weapon vs longsword. Once leveled and built you will be doing far more damage a turn than a vHuman would be able to do. Take Sentinel which stops enemies in their tracks when they enter your reach, using your reaction. You say "this build" - what build are you talking about? Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Feat synergy question regarding polearm master, Ignore/Block Essentials, Paid Registrations by. Being able to a Paladin avoid being hit is more important as a Paladin. Starting at level 10 mitigates the pain though, so . [MENTION=6801590]sulimo0310[/MENTION], lance isn't a polearm, is a "special" and "reach" weapon. Further what I would do is remove slasher and do a Charisma boost. He will have a Soldier background. But for Small size Beastmasters who can't use Heavy polearms, this circumvents that. Thanks, bud, but I feel I have a pretty good handle on running DnD after 20 years. JavaScript is disabled. So this got me to think that Vengeance Paladin is a natural PAM class and you need PAM build to fully use Vengeance Paladin. But that synergy is only really worthwhile against melee-only enemies who have to approach you to do any damage. So the GWF damage reroll will apply to Divine Smite, Improved Divine Smite, etc. When I run full paladins, I often have a warhorse or a pegasus that I keep around almost indefinitely via find steed orfind greater steed. 5. Hexblade bladelocks can dip paladin to spike nova damage even higher, but they can't sustain it without further paladin or other caster investments. For your two +1's, add one to Str and one to Con taking them both to very respectable 16s at 1st level! You can bonus action shove people prone before your attack(s), basically granting near-permanent advantage on your attacks. Im having a hard time deciding which Fighting Style+Weapon+Feats I should go for. As a Vengeance Paladin though you are less reliant on Charisma compared to a Devotion. And we don't need to compare with the efficiency of a barbarian grappler or a moon druid. You already have one of the best possible polearms, so unless your DM is a 'giveth and taketh away'-type, it seems like a good choice. I have so far not taken 10 out of my 20 required (I did take some OPP attacks now and then when the battle seemed to demand it). Here's what I would do to get the best utility from your stats using Point Buy now its probably gonna look weird but it will work doing so on a Paladin. If I may throw in my two cents, precast spells often do matter. Advancement is steady so it should be fun at all levels. check out the. This only changes total smite damage a round and not total smite damage per combat. If we're talking about a true nova-burst character, I've run a paladin 2/divine sorc 9/bladelock 9 for DnD Beyond's Christmas one-shot. Also the Resilient feat on Wisdom saves to make it an even number and giving you proficiency in the most common mental save stat is big (you cant do damage if you are feared, held, mind controlled etc for multiple turns). In 5 Rounds of Combat you are only dealing slightly more damage than a S&B Paladin. With the proficiency bump, you now have +6 to attack rolls, for 1d10 + 3 damage plus any Superiority Dice used in those 4 attacks. is the Aura of the Sentinel granting a bonus to initiative that allows the whole party to spring into action much quicker. 6d6 + 14d8 without a crit (average damage 89). I hate to be "that guy", but bid and zaratan, I am pretty sure you're mistaken and the OP is correct. Now a couple of things here. aid other tabletop gamers in creating memorable characters. Contents 1 1.1 Stats 1.2 Background 1.3 Race 1.4 Equipment 1.5 Class 1.6 Fun Combos The Basics This is a pure fighter build. Lvl 20 characters. Due to Fey Step (Spring?) The benefit to this is an increased Wisdom save that would be at least a +10 save later on which highly beneficial being a Paladin. Highly silly, probably shouldn't have worked, but got the job done. This gives you Max Crit. The less dice you throw the more chance you have for max damage. Only about Polearm Master. However built right GWM can be used all the time. Cookie Notice Paladins are a lot more starved for feats/ASIs, so they have to make a hard choice, which I would suggest is to skip Sentinel.). You lose initiative, a melee attacker comes your way and gets whamed in the face once he is 10ft. We are gonna use Standard Array ( 15-14-13-12-10-8.). This would increase your damage out put substantially over slasher. JavaScript is disabled. We'll be fighting the same as Further Paladin, making use of PAM's bonus action during Minion type fights while . PAM+SENTINEL Paladin - how to build them? : r/3d6 - Reddit Spiking strength and constitution makes a reliable attacker, but dumping intelligence or wisdom to do so makes it hard for such a character to tell which enemy is actually the biggest threat. . No multiclassing and assuming this is a level 1-20 campaign (blue sky thinking, I know). So I need to figure out what I should take on levels 1,4 and 8. But you can 1dip hexblade and make your polearm attack a charisma attack, except erI lie - I think you need 3 lvls of warlock. Also have you forgot it was you yourself that proposed do iui ng more damage in a single round than damage over a longer period? crit but you still use average damage because you have no chance of rolling that. You mentioned a fiend - a Balor has an AC of 19, at lvl 20 you can easily unleash whatever you want at him with minimal effort. You are talking the difference between a 23 AC and a 28 AC with +2 Plate and +3 Shield. Other allies can benefit from that trick as well but sadly won't have that handy bonus disengage. The years of experience playing directly goes into a topic that's covering Sentinel vs Positioning or are you implying that 1st year players are as knowledge on the difference between the two. a bard or/and fighter multiclass is good to. Having a +8 to hit at level 17 won't reliably land on the 25 AC tarrasque, which a DM may consider throwing at such a high level character's party. This gives you: Max Crit. Polearm Sentinel (5e Optimized Character Build) - D&D Wiki I admit that I am struggling with the value of ultimately gaining the Sentinel feat without burning an ASI versus not taking 20 OPP attacks during battles. This allows you to push an enemy once per turn. Best Archer Valor Bard build for these parameters? The main attribute will be STR. I've heard good things about Bugbears due to their reach. You don't use a shield so this acts as some defense. PAM conflicts with GWM bonus attacks, so sometimes it can et wasted. I really dont think you completely understand what GWM can do in the right build. It is better to have a high AC and high Saves then high STR as a Paladin. That was my take aways specifically because the quote you quoted me was in regards to avoiding being hit to deal the damage. PAM gives you an AOO when people *enter* your reach. Not bad for a min/max vengeance setup. Your choice here, for flavor and for handy skills. Yes they run out. Str 15, Dex 8, Con 14, Int 8, Wis 12, Cha 14. Not only do you have the best healing, single turn damage cabilities, and saves, but you can extend your saves and an other aura to your allies as well. You still lose one action to shove prone, and that is the big deal of grapple (but the enemy probably will succeed to leave the grapple in his turn). Half-Elves are also a powerful choice because they start out with +2 CHA and +1 . ). For a better experience, please enable JavaScript in your browser before proceeding. Dragonborn get +2 STR, +1 CHA, damage resistances based on their draconic ancestry and their very own breath weapon, which only serves to make them that much more powerful. This is a pure fighter build. Rule 0: The most IMPORTANT rule of D&D. Haste when you can spend a Lv. I would also not mess around with the Scourge Aasimars ability scores. One of the best races for the Paladin build is the Dragonborn. I've got two campaigns going at the moment, and a third starting soon. This way we can keep group of melee enemies in constant "dance" while poking them with opportunity attacks. At this point Holy weapons Max. For your feat, pick either Polearm Master or Sentinel. This gives you: Deals 1d10 for longsword, 1d8 improved divine smite, 6d8 divine smite, repeat for 2nd attack. The Best Races for Paladins. That is 26% for a crit here. and RAI, you need to attack with the polearm in polearm master AoO. 18 is in consequential in it only coming close in Avg. It's an unquantifiable bonus, unlike the straight up DPS boost of GWM, but it's still a game-changer. 33. I broke combat? PAM/Sentinel/Tunnel Fighter - D&D Beyond Take Pushing Attack (Str save or pushed up to 15' away from you and adds 1d8 to damage), Lunging Attack (increases your reach to 15' and adds 1d8 to damage) as well as a couple others I like Menacing Attack (adds 1d8 damage and potentially frightens the target) which is handy but works against the purpose of the build by keeping enemies outside of your reach. 2023 Wizards. With RA you can then just move back a few paces so that they can't reach you. I ran something similar to this on a paladin multiclass build. Clearly I don't know you, but it's not that hard to counter these things, while letting your players feel uber powerful. #1 Feb 7, 2020 ScottRomig View User Profile View Posts Send Message Acolyte Join Date: 10/2/2019 Posts: 19 For your starting weapon, choose the glaive, pike, halberd, or quarterstaff. Polearm Sentinel (5e Optimized Character Build) Ever wanted to take full advantage of your reaction actions in combat. That's where the idea of high strength being ideal comes from. Ok first you're responding to me respond to Rexir2 about single round damage not damage over time or did you not glean this from previous posts on min maxing a Paladin. 115.5 Min. Because who cares how much damage you're dealing when nothing can hit you. I recommend the heck out of trying AL, specifically online through discord servers. My character will be a Half-Elf Paladin or Variant Human Paladin, that will take Oath of Vengeance. I've never been a fan of hexadins I think they are overhyped and seen many a one thinking they were the best at everything fail repeatedly when compared to a straight class, but thats another discussion entirely.

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